Swann GameOur hand knows beforehand what we’re about to see. Let is sketch !
This game invites you to inuitively perceive and describe objects. The aim of this exercise is to take notice of perceptions you gather relative to objects you initially know nothing about, and to sketch them. At the end of each trial, the image of the corresponding target objects will be shown to you.
Each trial unfolds in three steps :
Step 1 : A notepad is shown. On its front page you can draw and write. Now, ask yourself how these objects, which have been photographed, look like, and how they are in terms not only of shapes, but of colors, textures, odors, tastes, sounds. Perceive if any movement is associated to them and if so, feel it and describe it. Express on the notepad all your sensory perceptions as drawing and text. Then validate.
Step 2 : A second page shows up, containing two photographs : one is the target image, the other a decoy – an image of objects which are not the target. Based on the intuitive session you’ve just done, identify the image having the most elements that you perceived: it should be the target image. Validate your choice, and give your confidence level, from 1 to 5.
Step 3 : Now a third page appears showing the solution – the actual picture of the target objects.
Every correct answer rewards you with a number of points equal to your chosen confidence level. Every wrong choice takes away as many points from your score.
Now have fun! Question your intuition and express everything you perceive.
The little twist of the game
This game is the most advanced of the all the games in this app. Although you also use your intuitive sensations and reflexes like in the other games, this one prompts you to delve deeper into your intuitive potential.
Scoring the maximum number of points requires that you make full use of your intuitive sensory perception – your five physical senses. Question them with a focused intent of probing the target objects. Be alert! Become aware of any tiny sensation surfacing in you. Sketch the shapes and write down all your incoming perceptions.
The game gives prominence to drawing, to the intuitive perception and expression of shapes. It’s designed to be so, because access to intuition is facilitated as one moves. Therefore, as often as possible, let your hand draw freely what it feels as being correct, without thought. Avoid trying to draw complex and finished shapes. Stick to simple and basic, raw elements such as lines, curves, angles, waving lines, jigsaw, series of parallel lines, spontaneous doodles… You’ll be surprised how all these elements, taken together, accurately depict the objects of the target image.
Ingo Swann (1933-2013) was an American artist and researcher who, in the 1970’s and 80’s, took part in the Stargate program alongside Dr Hal Puthoff and Russell Targ (see Puthoff game and Targ game).
An outstanding intuitive individual, creative, and eager to submit his intuitive skills to rigorous scientific inquiry, he himself was the founding father of the flagship applicative intuition protocol called remote viewing. In particular, Swann expanded ideas from French chemist and intuition researcher René Warcollier (1881-1962), such as the fact that intuition manifests primarily in a sensory way while intellect attempts to interpret (almost always wrongly) what is intuitively perceived. The remote viewing method enables one to benefit from these key aspects of intuition functioning.
Swann has written numerous essays, poems, short stories and novels. His artwork is exhibited at the American Visionary Art Museum in Baltimore and at the Leslie Lohman Museum in New-York. His personal archives are handled by the University of West Georgia.